

I've spoiler tagged the details, incase anyone here is currently playing the Haarlock saga. The campaign itself builds on from previous adventures our different acolyte-cells have experienced (The only character that has'nt been created for this campaign is my Ascended IG Commander/Stormtrooper Captain), the adventures themselves have never previously been shown to be connected in any way, though the GM's has sat down together and cobbled everything together to make for one campaign. Hence they don't have a whole lot to do while the ascension/Rogue Trader characters dive deep into the fun. The exception to this rule seems to be the two Astartes whom can't and/or won't involve themselves directly into things, and only occasionally bring on the hurt when it is needed. The GM's have put alot of time and effort into both writing textmessages to hand out before each session and the campaign itself, and most of us are having a blast with this. It's an ongoing campaign and not completed, so what I'm actually telling is the viewpoint of my character really.Īlot of elements from the Haarlock legacy saga and similar things have been taken into it all. We've got two people GM'ing and alternating between adventures, often these adventures are divided into two or three gaming sessions. Recently my group started a new campaign, with characters from Dark Heresy/Ascension(Me as an IG Commander/Stormtrooper Captain, an Witchfinder/Interrogator and an Adeptus Arbites Judge and one of the two GM's Vindicare Assassin), Rogue Trader (Our vessels Rogue Trader captain, and the second GM's Voidmaster pilot) and Deathwatch (One assaultmarine and one tactical marine). Something just never feels quite totally solid. I can sort of see how you can expand it a touch. then you're going to kill large amounts, before you go home. Then you're going to have lots of combat with potential recon/info gathering/ possible diplomacy talk with other members of the imperium.

Then you're going to roleplay them travelling to some combat type zone.

You're going to roleplay training and meditation. Then add on top the secretive nature of the Deathwatch adding even more constraints.

We have to let them play space marines somehow!!"Īs an agent for the Inquisition, or as crew for a Rogue Trader I can see all sorts of potential roleplaying arenas and potential hooks and places you can use.īut Space Marines by the very nature of what they are seem quite constrained. I do kind of get the feeling that they did it less for the sense it made as a roleplaying game. Although I do have to admit, whilst I enjoyed reading Deathwatch and seeing just how they've set it up.
